3/28/2024 0 Comments Civ 5 map editor tools![]() Only email request are accepted as the key is sent as an attachment. I am not always available but will send a key at the earliest opportunity. I am sorry for any inconvenience, trepidation, or any feelings that anyone is being ill used by the use of keys to activate the save function.įollowing the instructions in the Request For Registration Key text box. I would like to thank all who sent me question and problems, and especially those who took the time in the difficult task of finding and fixing some of the difficult startup bugs. So basically I needed feed back, if no one is interested in it and if I have no users then I don't have to use my time to update and maintain the program. The amount of effort in maintaining a program for the use of others gets complicated, if it was only for my use I would know the limitations and work around them. As you might expect there is a lot of code in this program and it still needs work. I've been working on this off and on since July 2004. The sole purpose of the key is so that I would know my users. All user functions are active except SAVE. ![]() The function of this program is to show the features it is capable of. I hope that other users will point out any they find. You must also understand that the current version most likely has some amount of bugs. There may be other users (one or two), I did not keep records but have reconstructed this list from emails.ĭepending on the interest I will determine the level of help files I will develop. In no praticular order the Version 1 users:ġ) Noli, 2) hannurabi, 3) krille, 4) Matrix, 5) carniflex, 6) solharis, 7) Goldberg, 8) flobi, 9) wanwan, 10) clownbox, 11) Tenochtitlan, 12) simonnomis, 13) trada, 14) NuPenguin, 15) sehner, 16) Snake05 fixed in ver 5.0.87 or 5.0.88 30Nov09ġ1) 01Sep11 The city move function fails to set all appropriate bits. The results being city names that were used before the reset are skiped over when building new cities in the game or in TerraForm. see this entry fixed in ver 2.0.49 02Oct06ġ0) 16Nov09 - When resetting to 4000bc the city names used listed is not cleared. Off by a square.ĩ) In build 45, some map files would cause TerraForm to terminate during the save function. see this entry fixed in ver 2.0.45 08Aug06Ĩ) The little map is sometimes in error. Research in to this is ongoing a solution will be forthcoming. The terrain that it modifies does not contain the proper information for the games civilizations to be able to build cities on. ![]() fixed in ver 1.0.30 11Jan06ħ) Major Bug TerraForm has a major short coming. The correction is known and will be repaired in a later release. 07Dec05 fixed in ver 1.0.29 9Dec05Ħ) Cities created with this program that are near mountains or rivers are not correctly marked in there descriptor so they will NOT be able to produce Hydro plant. fixed in ver 1.0.42 25Jano6ĥ) City built on the sea shore by TerraForm can't build naval units. The maximum number of islands this program will allow is approximately 200. 25Aug05 fixed in ver 1.0.9 26Aug05ģ) Version 1.0.17 has a bug with roads, should be fixed soon.] fixed in ver 1.0.18Ĥ) A large number of islands will generate a Run-time error '5': Invalid procedure call or argumentwhen you try to save the file. ![]() 23Aug05 fixed in ver 1.0.7 25Aug05Ģ) Run Time Error 53 - as some times happens, programs run only on there development machine. If you reach the point the game will use those cities names resulting in duplicate names. Unfortunately this does not fix the problem only delays it. ![]() That is to use the names from the end of the list first and move backwards thru the list as necessary. So I've created a work around until (if ever) the method to keep account of the city names is discovered. I can not find the mechanism that the game uses! Therefore cities TerraForm adds to the game are not appropriate marked as used and if the situation arises the game will create a city with the same name. Somehow the game keeps track of the next city name to be used for any given country. When the game builds a city it used the next appropriate available city name and places the number corresponding to the new city name in to the active city table. 1) There is a list of 256 names that are grouped by country, 16 for each country and 32 extra. ![]()
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